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Re: Is there a limit to number of buttons of a HID Joystick?

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Thanks for the reply.

I can't use analog values, because the simulation uses axes to control things like rudders, ailerons etc. I can't make it "translate" analog input values into different commands. I can only map buttons.

So, to check if I understand correctly, I can map 32 buttons directly, and also send report of the 8-way hat positions which will in practice act as buttons, right?

Also, is HID keypad different than HID joystick? Both have analog axes, hats and buttons...

Oh and don't need to use multiple device report, I can build two units.

Do I understand correctly that HID joysticks/keypads are detected as separate devices?

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